![]() ![]() ![]() Remember: you need to produce six units even if your first cycle worked, everything need to be back at its starting point or things go wrong in some pretty unexpected ways. This all needs to be done accurately and well timed, because if not, things WILL collide at some point. Slowly but steadily, your task becomes being a conductor, carefully tuning the choreography of each moving part. The arms don't get in each other's way, but atoms may never collide with each other or with the arms' base, and you can't pull them in different directions either. Moving atoms around is one thing, but pretty soon you're going to have to move joined atoms around. In fact: it will probably come back to bite you even if you DO plan, place and time carefully. If you don't plan, place and time carefully, it comes back to bite you in the ass. The challenge tends to be the designing aspect. I've said it: the individual instructions are pretty straightforward. It teaches you how to program movements, but that's not where the challenge is. Opus Magnum can rightfully be described as a programming game. And once you understand all that (which is probably after completing a few levels), the game looks almost easy. All instructions to extend, retract, rotate, grab and drop what's underneath the arm are given from the first real level. Right from the tutorial, you'll be given access to almost all elements you'll need in the game (with just the input atoms and output solution being different in each level). And the individual instructions for each unit isn't hard at all. You have arms that pick up atoms at just the right time, move them over a plate that'll transform them, join them with another atom at just the correct angle, and drop them directly where they need to be. ![]() Building and programming that is what this game is all about. I mean.take a look at the gif's I've included in this review. In other words: this game is what spacechem could have been. It takes the 2D plane and arrangements of spacechem with the beautiful aesthetics and freedom of placement of infinifactory. You can consider Opus Magnum as combining the best parts of spacechem and infinifactory. Meaning: your goal isn't so much to create the outcome, but really to automate the production that leads to that outcome. You beat the level when you've created a machine that can output six or more units. Your goal is to place everything and program the mechanical arms so that the atoms get joined, split and/or transformed in the way that the outcome requires. In reality, you start with an empty hexagonal board on which you place atoms (represented by marbles), mechanical arms, girders, glyphs that transform atoms and other parts that let you join or split adjacent atoms. In this game, you play as an alchemist in a powerful house and fulfill missions regarding enhancements of matters. And from what I've played, I consider Opus Magnum the best entry in the field. Because open ended puzzle games are somewhat a niche market and this indie studio specializes in it, they're almost coining the game genre for themselves. Before we get to Opus Magnum, I have to point out that this is a Zachtronics game. ![]()
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